What I'm against is sidelining the existing functionality leaving it incomplete by default and patching it on top. I understand what you're saying, and I have nothing but respect for you by bringing this add-on to light, however please understand I'm not against the add-on bundling per say. That said perhaps a pre-configured built-in set of shortcuts using existing functionality would definitely be better.
BLENDER 3D VIEWPORT FREE
Now regarding the add-on it seems to provide some extra functionality and of course everyone is free to use the add-on instead of remapping the shortcuts themselves. Please take a look at my prior comment for reference. I'm not talking about the add-on, but the internal capability of the view roll using VIEW3D_OT_view_roll.rna_type So it's already configurable via keymap calling view3d.view_roll. You can currently configure it already in 2.8 as well. I commented 3 years ago as a reply to the OP, that the view roll functionality was already present in Blender. Keep up the great Murphy (meta-androcto) Good evening. Despite that there's a catch, Blender native View_OT_roll works "best" while moving the mouse only from left to right, as opposed to your solution which feels more organic and allows the user to mimic the view roll to the mouse / stylus motion, which I feel has a special value especially if one is working with a CINTIQ, and for more specialized work like working with the Grease Pencil for 2D Animation.Īnyway hope this helps clear up to future people what are their choices regarding the "View Roll" functionality.